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Whether you are a Human Resource Manager, Training Manager, Compliance Manager, or Operations Manager, you are essentially the gatekeeper to your company’s biggest asset – the people. That’s why upskilling is a great investment.
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Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are “augmented” by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.
The computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.
A simulation is an imitation of the operation of a real-world process or system. Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, testing, training, education, and video games.
The application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
Voice-over is a production technique where a voice – that is not part of the narrative (non-diegetic) – is used in a radio, television production, filmmaking, theatre, or other presentations. The voiceover is read from a script and may be spoken by someone who appears elsewhere in the production or by a specialist voice talent.
Interactive video (also known as “IV”) is a type of digital video that supports user interaction. These videos play like regular video files, but include clickable areas, or “hotspots,” that perform an action when you click on them.
Animation is a method in which pictures are manipulated to appear as moving images. Today most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings.
The practice of systematically designing, developing and delivering instructional products and experiences, both digital and physical, in a consistent and reliable fashion towards an efficient, effective, appealing, engaging and inspiring acquisition of knowledge.
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